![]() Partly that's cameras, partly that's facial animation. It really brings out that low level human scale drama that we want to have on the battlefield in a completely different way then we have before. We're also bringing the cinematic skeletons fully in game, so we're going to have facial animations, we're going to have unit linked cameras. So in terms of the detail, obviously we've got a new graphics engine, we've got new lighting system, new particle systems, we really want to increase the detail and the look and have a really gritty look and feel in terms of the man to man combat - really impactful animations. We really want to push both ends of that spectrum in Rome 2. So if you look at a battle you have incredible detail close up where you can see two men fighting it out, and you zoom out and you can see thousands and thousands of them on the battlefield. ![]() ![]() there's something very special about Total War in terms of the scale, and the spectrum of scales, that we have. James Russell: First of all the scope of the game world in Rome 2 is going to be bigger, we're pushing the map further out. PC Gamer: What are the principal things you're looking to do with Rome 2, that you couldn't do do with Rome 1?
0 Comments
Leave a Reply. |